
Defining Sound Toys: Play as Composition Andrew DolphinĤ. Navigating Sound: Locative and Translocational Approaches to Interactive Audio Nye Parry 3. Spatial Reconfiguration in Interactive Video Art Holly Rogers 2. Se c t ion 1 I n t e r ac t i v e S ou n d i n P r ac t ic e 1. Introduction Karen Collins, Holly Tessler, and Bill Kapralos
THIRTY SECOND NOTES FAMITRACKER SOFTWARE
List of Common Acronyms Found in the Handbook List of Software Found in the Handbook List of Games Found in the Handbook List of Contributors About the Companion Website Collins, Karen, 1973-, editor. II. Kapralos, Bill, editor. III. Computer game music-Analysis, appreciation. pages cm Includes bibliographical references and index. Library of Congress Cataloging-in-Publication Data The Oxford handbook of interactive audio / edited by Karen Collins, Bill Kapralos, and Holly Tessler. You must not circulate this work in any other form and you must impose this same condition on any acquirer. Inquiries concerning reproduction outside the scope of the above should be sent to the Rights Department, Oxford University Press, at the address above. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of Oxford University Press, or as expressly permitted by law, by license, or under terms agreed with the appropriate reproduction rights organization. Published in the United States of America by Oxford University Press 198 Madison Avenue, New York, NY 10016 © Oxford University Press 2014 All rights reserved. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Oxford is a registered trademark of Oxford University Press in the UK and certain other countries. It furthers the University’s objective of excellence in research, scholarship, and education by publishing worldwide. The Psychology and Emotional Impact of Interactive AudioĬhapter 11 Embodied Virtual Acoustic Ecologies of Computer GamesĬhapter 12 A Cognitive Approach to the Emotional Function of Game SoundĬhapter 14 Sonic Interactions in Multimodal Environments: An OverviewĬhapter 15 Musical Interaction for Health ImprovementĬhapter 16 Engagement, Immersion and PresenceĬhapter 17 Multisensory Musicality in Dance CentralĬhapter 18 Interactivity and Liveness in Electroacoustic Concert MusicĬhapter 19 Skill in Interactive Digital Music SystemsĬhapter 20 Gesture in the Design of Interactive Sound ModelsĬhapter 21 Virtual Musicians and Machine LearningĬhapter 22 Musical Behavior and Amergence in Technoetic and Media ArtsĬhapter 23 Flow of Creative Interaction with Digital Music NotationsĬhapter 25 Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed MusicĬhapter 26 A Review of Interactive Sound in Computer GamesĬhapter 27 Interactive Spectral Processing of Musical AudioĬhapter 31 Procedural Audio Theory and PracticeĬhapter 33 New Tools for Interactive Audio, and What Good they Do Citation previewģ Oxford University Press is a department of the University of Oxford. Maybe I will one day.List of Common Acronyms Found in the HandbookĬhapter 1 Spatial Reconfiguration in Interactive Video ArtĬhapter 4 Thinking More Dynamically about Using Sound to Enhance Learning from Instructional TechnologiesĬhapter 5 Acoustic Scenography and Interactive AudioĬhapter 6 The Unanswered Question of Musical MeaningĬhapter 7 How Can Interactive Music Be Used in Virtual Worlds like World of Warcraft?Ĭhapter 8 Sound and the Videoludic Experience


I suspect I’m (unduly) glamourizing the stage but I feel like I’d need to polish the game so much that it might be better to make a new game instead.

it’d be a tiny, kinda unpolished 1hr experience… for no particular intended audience. I’ve considered fixing up the game and selling it on steam.
THIRTY SECOND NOTES FAMITRACKER FREE
my initial idea was to have a free game and a two dollar OST.

That does also draw my attention to nfoldn. I still think they’re nice little pieces. If the paywall was stopping you before, check them out. So, the following albums are $0 PWYW: Practicing Retrocognition, Melosylexic Wares, nfoldn OST, and bite-sized pieces of candy that you can listen to I don’t think I want to delete anything, but I do think it’s silly to charge money for these little albums. I’ve decided to clean out my bandcamp a bit.
